Ratna, Sukmawati (2024) PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS APLIKASI CANVA MATERI SATUAN PANJANG, BERAT, DAN WAKTU. Other thesis, Universitas Nahdlatul Ulama Al Ghazali.
HALAMAN DEPAN.pdf
Download (491kB)
BAB I_Ratna Sukmawati_19862063010.pdf
Download (151kB)
BAB II_Ratna Sukmawati_19862063010 - Copy.pdf
Download (248kB)
BAB III_Ratna Sukmawati_19862063010 - Copy.pdf
Restricted to Registered users only
Download (429kB) | Request a copy
BAB IV_Ratna Sukmawati_19862063010 - Copy.pdf
Restricted to Registered users only
Download (1MB) | Request a copy
BAB V_Ratna Sukmawati_19862063010 - Copy.pdf
Download (17kB)
DAPUS_Ratna Sukmawati_19862063010 - Copy.pdf
Download (153kB)
LAMPIRAN_Ratna Sukmawati_19862063010 - Copy.pdf
Download (2MB)
SKRIPSI FULL RATNA SUKAWATI.pdf
Restricted to Registered users only
Download (4MB) | Request a copy
Abstract
Kurangnya motivasi belajar peserta didik di kelas II SD Negeri Slarang 01 Kesugihan khususnya pada pelajaran matematika materi satuan panjang, berat, dan waktu. Permasalahan tersebut dapat diatasi dengan menggunakan media interaktif. Salah satunya yaitu dengan menggunakan media interaktif berbasis aplikasi Canva yang didalamnya memuat teks, gambar, dan audio secara bersama yang diharapkan dapat meningkatkan motivasi belajar siswa.
Tujuan dalam penelitian ini yaitu mengembangkan media interaktif berbasis Canva pada materi satuan panjang, satuan berat, dan satuan waktu kelas II. Tujuan selanjutnya adalah meningkatkan motivasi belajar pada materi satuan panjang, satuan berat, dan satuan waktu kelas II. Metode penelitian yang digunakan adalah penelitian dan pengembangan Research and Development (R&D) dengan model penelitian ADDIE. Langkah dalam penelitian ini ada 5 tahap, yaitu: Analyze (Analisis), Design (Desain), Development (Pengembangan), Implementation (Implementasi), Evaluation (Evaluasi).
Hasil yang diperoleh selama penelitian yaitu penilaian dari tahap penilaian dari para ahli, yaitu ahli bahasa mendapat 76,6% dengan kategori baik, ahli media mendapat 77,7% dengan kategori baik, ahli materi mendapat 50% dengan kategori cukup baik, uji lapangan mendapat nilai 93,3% dengan kategori sangat baik dan respon siswa memperoleh nilai 87,94% dengan kategori sangat baik. Hal ini menunjukkan bahwa media yang dikembangkan layak digunakan pada pembelajaran matematika materi satuan panjang, berat, dan waktu kelas II SD. Keefektifan penggunaan media pembelajaran interaktif berbasis aplikasi Canva dapat dilihat dari uji N secara keseluruhan nilai efektifitas media mendapat 73,52% dengan kategori cukup efektif.
===========================================================================
Lack of learning motivation for students in class II of SD Negeri Slarang 01 Kesugihan, especially in mathematics lessons on units of length, weight and time. This problem can be overcome by using interactive media. One way is by using interactive media based on the Canva application which contains text, images and audio together which is expected to increase students' learning motivation.
The aim of this research is to develop Canva-based interactive media on class II length, weight and time units. The next goal is to increase learning motivation in class II length, weight and time units. The research method used is research and development Research and Development (R&D) with the ADDIE research model. There are 5 steps in this research, namely: Analyze, Design, Development, Implementation, Evaluation.
The results obtained during the research were assessments from the assessment stage from experts, namely language experts got 76.6% in the good category, media experts got 77.7% in the good category, material experts got 50% in the quite good category, field tests got a score of 93.3% in the very good category and student responses obtained a score of 87.94% in the very good category. This shows that the media developed is suitable for use in learning mathematics in terms of length, weight and time in class II elementary school. The effectiveness of using interactive learning media based on the Canva application can be seen from the N test. The overall media effectiveness value was 73.52% in the quite effective category.
Item Type: | Thesis (Other) |
---|---|
Additional Information: | Ratna Sukmawati (19862063010) |
Uncontrolled Keywords: | Pengembangan ADDIE, Media. Canva, Interaktif ADDIE Development, Media. Canva, Interactive |
Subjects: | L Education > L Education (General) L Education > LB Theory and practice of education |
Divisions: | Fakultas Keguruan dan Ilmu Pendidikan (FKIP) > Prodi Pendidikan Guru SD (PGSD) |
Depositing User: | Teguh Wibowo |
Date Deposited: | 21 Jun 2024 07:17 |
Last Modified: | 21 Jun 2024 07:17 |
URI: | http://eprints.unugha.ac.id/id/eprint/404 |